Lutok 0.6.1
 
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operations.hpp
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1// Copyright 2011 Google Inc.
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3//
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28
31
32#if !defined(LUTOK_OPERATIONS_HPP)
33#define LUTOK_OPERATIONS_HPP
34
35#include <map>
36#include <string>
37#include <vector>
38
39#include <lutok/state.hpp>
40
41namespace lutok {
42
43
44void create_module(state&, const std::string&,
45 const std::map< std::string, cxx_function >&);
46unsigned int do_file(state&, const std::string&, const int, const int,
47 const int);
48unsigned int do_string(state&, const std::string&, const int, const int,
49 const int);
50void eval(state&, const std::string&, const int);
51
52
53} // namespace lutok
54
55#endif // !defined(LUTOK_OPERATIONS_HPP)
unsigned int do_file(state &, const std::string &, const int, const int, const int)
Loads and processes a Lua file.
Definition operations.cpp:76
void eval(state &, const std::string &, const int)
Convenience function to evaluate a Lua expression.
Definition operations.cpp:149
unsigned int do_string(state &, const std::string &, const int, const int, const int)
Processes a Lua script.
Definition operations.cpp:116
void create_module(state &, const std::string &, const std::map< std::string, cxx_function > &)
Creates a module: i.e.
Definition operations.cpp:45
A RAII model for the Lua state.
Definition state.hpp:71