#include <openvdb/tools/RayTracer.h>
◆ RayT
◆ NormalShader() [1/4]
template<typename SamplerType>
◆ NormalShader() [2/4]
template<typename SamplerType>
◆ ~NormalShader() [1/2]
template<typename SamplerType>
◆ NormalShader() [3/4]
◆ NormalShader() [4/4]
◆ ~NormalShader() [2/2]
◆ copy() [1/2]
◆ copy() [2/2]
template<typename SamplerType>
◆ operator()() [1/2]
template<typename SamplerType>
Defines the interface of the virtual function that returns a RGB color.
- Parameters
-
xyz | World position of the intersection point. |
nml | Normal in world space at the intersection point. |
dir | Direction of the ray in world space. |
Implements BaseShader.
◆ operator()() [2/2]
Defines the interface of the virtual function that returns a RGB color.
- Parameters
-
xyz | World position of the intersection point. |
nml | Normal in world space at the intersection point. |
dir | Direction of the ray in world space. |
Implements BaseShader.