OpenVDB 12.0.0
 
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LevelSetFracture< GridType, InterruptType > Class Template Reference

Level set fracturing. More...

#include <openvdb/tools/LevelSetFracture.h>

Public Types

using Vec3sList = std::vector<Vec3s>
 
using QuatsList = std::vector<math::Quats>
 
using GridPtrList = std::list<typename GridType::Ptr>
 
using GridPtrListIter = typename GridPtrList::iterator
 

Public Member Functions

 LevelSetFracture (InterruptType *interrupter=nullptr)
 Default constructor.
 
void fracture (GridPtrList &grids, const GridType &cutter, bool segment=false, const Vec3sList *points=nullptr, const QuatsList *rotations=nullptr, bool cutterOverlap=true)
 Divide volumes represented by level set grids into multiple, disjoint pieces by intersecting them with one or more "cutter" volumes, also represented by level sets.
 
GridPtrListfragments ()
 Return a list of new fragments, not including the residuals from the input grids.
 
void clear ()
 Remove all elements from the fragment list.
 

Detailed Description

template<class GridType, class InterruptType = util::NullInterrupter>
class openvdb::v12_0::tools::LevelSetFracture< GridType, InterruptType >

Level set fracturing.

Member Typedef Documentation

◆ GridPtrList

template<class GridType, class InterruptType = util::NullInterrupter>
using GridPtrList = std::list<typename GridType::Ptr>

◆ GridPtrListIter

template<class GridType, class InterruptType = util::NullInterrupter>
using GridPtrListIter = typename GridPtrList::iterator

◆ QuatsList

template<class GridType, class InterruptType = util::NullInterrupter>
using QuatsList = std::vector<math::Quats>

◆ Vec3sList

template<class GridType, class InterruptType = util::NullInterrupter>
using Vec3sList = std::vector<Vec3s>

Constructor & Destructor Documentation

◆ LevelSetFracture()

template<class GridType, class InterruptType>
LevelSetFracture ( InterruptType * interrupter = nullptr)
explicit

Default constructor.

Parameters
interrupteroptional interrupter object

Member Function Documentation

◆ clear()

template<class GridType, class InterruptType = util::NullInterrupter>
void clear ( )
inline

Remove all elements from the fragment list.

◆ fracture()

template<class GridType, class InterruptType>
void fracture ( GridPtrList & grids,
const GridType & cutter,
bool segment = false,
const Vec3sList * points = nullptr,
const QuatsList * rotations = nullptr,
bool cutterOverlap = true )

Divide volumes represented by level set grids into multiple, disjoint pieces by intersecting them with one or more "cutter" volumes, also represented by level sets.

If desired, the process can be applied iteratively, so that fragments created with one cutter are subdivided by other cutters.

Note
The incoming grids and the cutter are required to have matching transforms and narrow band widths!
Parameters
gridslist of grids to fracture. The residuals of the fractured grids will remain in this list
cuttera level set grid to use as the cutter object
segmenttoggle to split disjoint fragments into their own grids
pointsoptional list of world space points at which to instance the cutter object (if null, use the cutter's current position only)
rotationsoptional list of custom rotations for each cutter instance
cutterOverlaptoggle to allow consecutive cutter instances to fracture previously generated fragments

◆ fragments()

template<class GridType, class InterruptType = util::NullInterrupter>
GridPtrList & fragments ( )
inline

Return a list of new fragments, not including the residuals from the input grids.