OpenVDB 12.0.0
 
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ReadAccessor< BuildT, -1, -1, -1 > Class Template Reference

A read-only value accessor with three levels of node caching. This allows for inverse tree traversal during lookup, which is on average significantly faster than calling the equivalent method on the tree (i.e. top-down traversal). More...

#include <nanovdb/NanoVDB.h>

Public Types

using BuildType = BuildT
 
using ValueType = typename RootT::ValueType
 
using CoordType = typename RootT::CoordType
 

Public Member Functions

__hostdev__ ReadAccessor (const RootT &root)
 Constructor from a root node.
 
__hostdev__ ReadAccessor (const GridT &grid)
 Constructor from a grid.
 
__hostdev__ ReadAccessor (const TreeT &tree)
 Constructor from a tree.
 
__hostdev__ void clear ()
 Reset this access to its initial state, i.e. with an empty cache @node Noop since this template specialization has no cache.
 
__hostdev__ const RootTroot () const
 
 ReadAccessor (const ReadAccessor &)=default
 Defaults constructors.
 
 ~ReadAccessor ()=default
 
ReadAccessoroperator= (const ReadAccessor &)=default
 
__hostdev__ ValueType getValue (const CoordType &ijk) const
 
__hostdev__ ValueType getValue (int i, int j, int k) const
 
__hostdev__ ValueType operator() (const CoordType &ijk) const
 
__hostdev__ ValueType operator() (int i, int j, int k) const
 
__hostdev__ auto getNodeInfo (const CoordType &ijk) const
 
__hostdev__ bool isActive (const CoordType &ijk) const
 
__hostdev__ bool probeValue (const CoordType &ijk, ValueType &v) const
 
__hostdev__ const LeafTprobeLeaf (const CoordType &ijk) const
 
template<typename RayT>
__hostdev__ uint32_t getDim (const CoordType &ijk, const RayT &ray) const
 
template<typename OpT, typename... ArgsT>
__hostdev__ auto get (const CoordType &ijk, ArgsT &&... args) const
 
template<typename OpT, typename... ArgsT>
__hostdev__ auto set (const CoordType &ijk, ArgsT &&... args) const
 

Static Public Attributes

static const int CacheLevels = 0
 

Friends

template<typename>
class RootNode
 Allow nodes to insert themselves into the cache.
 
template<typename, uint32_t>
class InternalNode
 
template<typename, typename, template< uint32_t > class, uint32_t>
class LeafNode
 

Detailed Description

template<typename BuildT>
class nanovdb::ReadAccessor< BuildT, -1, -1, -1 >

A read-only value accessor with three levels of node caching. This allows for inverse tree traversal during lookup, which is on average significantly faster than calling the equivalent method on the tree (i.e. top-down traversal).

Note
By virtue of the fact that a value accessor accelerates random access operations by re-using cached access patterns, this access should be reused for multiple access operations. In other words, never create an instance of this accessor for a single access only. In general avoid single access operations with this accessor, and if that is not possible call the corresponding method on the tree instead.
Warning
Since this ReadAccessor internally caches raw pointers to the nodes of the tree structure, it is not safe to copy between host and device, or even to share among multiple threads on the same host or device. However, it is light-weight so simple instantiate one per thread (on the host and/or device).

Used to accelerated random access into a VDB tree. Provides on average O(1) random access operations by means of inverse tree traversal, which amortizes the non-const time complexity of the root node.

Member Typedef Documentation

◆ BuildType

template<typename BuildT>
using BuildType = BuildT

◆ CoordType

template<typename BuildT>
using CoordType = typename RootT::CoordType

◆ ValueType

template<typename BuildT>
using ValueType = typename RootT::ValueType

Constructor & Destructor Documentation

◆ ReadAccessor() [1/4]

template<typename BuildT>
__hostdev__ ReadAccessor ( const RootT & root)
inline

Constructor from a root node.

◆ ReadAccessor() [2/4]

template<typename BuildT>
__hostdev__ ReadAccessor ( const GridT & grid)
inline

Constructor from a grid.

◆ ReadAccessor() [3/4]

template<typename BuildT>
__hostdev__ ReadAccessor ( const TreeT & tree)
inline

Constructor from a tree.

◆ ReadAccessor() [4/4]

template<typename BuildT>
ReadAccessor ( const ReadAccessor< BuildT, -1, -1, -1 > & )
default

Defaults constructors.

◆ ~ReadAccessor()

template<typename BuildT>
~ReadAccessor ( )
default

Member Function Documentation

◆ clear()

template<typename BuildT>
__hostdev__ void clear ( )
inline

Reset this access to its initial state, i.e. with an empty cache @node Noop since this template specialization has no cache.

◆ get()

template<typename BuildT>
template<typename OpT, typename... ArgsT>
__hostdev__ auto get ( const CoordType & ijk,
ArgsT &&... args ) const
inline

◆ getDim()

template<typename BuildT>
template<typename RayT>
__hostdev__ uint32_t getDim ( const CoordType & ijk,
const RayT & ray ) const
inline

◆ getNodeInfo()

template<typename BuildT>
__hostdev__ auto getNodeInfo ( const CoordType & ijk) const
inline

◆ getValue() [1/2]

template<typename BuildT>
__hostdev__ ValueType getValue ( const CoordType & ijk) const
inline

◆ getValue() [2/2]

template<typename BuildT>
__hostdev__ ValueType getValue ( int i,
int j,
int k ) const
inline

◆ isActive()

template<typename BuildT>
__hostdev__ bool isActive ( const CoordType & ijk) const
inline

◆ operator()() [1/2]

template<typename BuildT>
__hostdev__ ValueType operator() ( const CoordType & ijk) const
inline

◆ operator()() [2/2]

template<typename BuildT>
__hostdev__ ValueType operator() ( int i,
int j,
int k ) const
inline

◆ operator=()

template<typename BuildT>
ReadAccessor & operator= ( const ReadAccessor< BuildT, -1, -1, -1 > & )
default

◆ probeLeaf()

template<typename BuildT>
__hostdev__ const LeafT * probeLeaf ( const CoordType & ijk) const
inline

◆ probeValue()

template<typename BuildT>
__hostdev__ bool probeValue ( const CoordType & ijk,
ValueType & v ) const
inline

◆ root()

template<typename BuildT>
__hostdev__ const RootT & root ( ) const
inline

◆ set()

template<typename BuildT>
template<typename OpT, typename... ArgsT>
__hostdev__ auto set ( const CoordType & ijk,
ArgsT &&... args ) const
inline

Friends And Related Symbol Documentation

◆ InternalNode

template<typename BuildT>
template<typename, uint32_t>
friend class InternalNode
friend

◆ LeafNode

template<typename BuildT>
template<typename, typename, template< uint32_t > class, uint32_t>
friend class LeafNode
friend

◆ RootNode

template<typename BuildT>
template<typename>
friend class RootNode
friend

Allow nodes to insert themselves into the cache.

Member Data Documentation

◆ CacheLevels

template<typename BuildT>
const int CacheLevels = 0
static